Built for the community, not the catalogue.
Thirty years on, DOOM is more alive than the day it shipped. Cacowards every December. New megawads every month. Total conversions that out-design AAA studios. DOOM.ws exists because all that work deserves a frictionless front door — somewhere to send a friend that says “click here, kill demons, thank me later.”
We don't host commercial WADs. Every mod is a community release credited to its author. Free to play, no installs, no patches — open a page, click play, the engine does the talking.
A community fan portal that lets you play classic DOOM mods directly in your browser through UZDoom — a WebAssembly port of a GZDoom-derived source engine. No installs, no patches, no plugins — open a mod page, hit Launch, frag demons.
Standing on giants.
DOOM by id Software (1993). GZDoom by Christoph Oelckers and the ZDoom community. Every mod in this index by the individual author named on its detail page. The WASM port and this site by yours truly, with help from the Doomworld and emscripten communities.