Legal
DMCA & Takedowns
Last updated · 28 July 2026Short version: we run an engine, not a file archive. Here's exactly what we serve, what we don't, and how to raise a concern.
What we serve
- The engine. UZDoom, our GZDoom build compiled to WebAssembly — open source, and ours to distribute.
- Links. Base game files (IWADs) are downloaded by your browser from public archives. We store the address, not the file, and the bytes never pass through our servers.
- Freedoom, which is freely redistributable, we do serve ourselves.
What we don't serve
- Mods. Every .wad and .pk3 you load is picked from your own machine and cached in your browser. It is never uploaded to us.
- Commercial game data. If you'd rather not use an archive link, use your own copy of the game — it works the same way.
- The 'Best DOOM mods' list links to each mod's own home page. It doesn't host any files.
If you're a rights holder
Get in touch through the contact page and tell us:
- What work you believe is being infringed.
- The exact page on this site where it appears.
- How to reach you.
- That you believe in good faith the use isn't authorised, and that what you've told us is accurate and you're entitled to act for the rights holder.
We read these properly and act on the valid ones quickly. In practice that means removing a link, or flipping the switch that stops us pointing at a file at all. If your content came down and you think that was wrong, write back to the same address and say so.
Also worth reading
Our Terms of Use and Privacy Policy.